Published on June 13, 2016
                                        
	Changelog:
	- 
		Generals' names appear on their tiles
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		Generals may now move for free on their own (no activation cost).
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		Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired.
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		When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty.
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		The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only).
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		Improved strategic AI on re-taking capitals
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		Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia
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		Improved tactical AI
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		Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area.
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		‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move.
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		The 1800 scenario now lasts until 1815
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		A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire.
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		There is now a small political cost when France declares war. The exact cost depends on the level of difficulty.
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		A few minor reliability fixes.
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		Improvements in user control over the game’s hardware preferences.