Published on October 26, 2015
                                        
	Take a look on the changelog below:
	- 
		Added details to unit type description in Force Selection screen for Raise New Army in campaigns.
	- 
		Added current status of individual units present to tooltips in Force display screen at start of campaign battle.
	- 
		Added number of men and armour description to unit type description in Force Selection screen for skirmishes.
	- 
		Allowed any non-light foot without missile weapons to charge cavalry.
	- 
		Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.
	- 
		Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).
	- 
		Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size.
	- 
		Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status).
	- 
		Corrected various minor bugs.
	 
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